The rules

How Wild Bloom works

All of it, in order, with nothing held back for a tooltip you will never open.

The shape of the game

SettingValue
Reels and rows5 × 3
Paylines25, fixed, left to right
Stake range25 to 12,500 coins
Line betTotal stake ÷ 25
Coin RTP97.3%
Hit frequency49.5% of paid spins
Free spins~1 in 109 paid spins, ~11 spins per run
Win of 10x stake or more~1 in 109 paid spins
Top line pay104× total stake (five Wildvines)

Worked example. Stake 250 coins. The line bet is 250 ÷ 25 = 10. Three Prism Lotuses pay 60× the line bet, so that line returns 600 coins. Separate lines add together.

What counts as a win

  • A win begins on reel 1 and continues on adjacent reels, left to right.
  • Three or more matching symbols on a line pay; two never do.
  • Only the best win on each line is paid, and wins on different lines are added.
  • Paytable numbers are multiples of the line bet. The Moonseed is the exception and pays on the total stake.

Wildvine

The Wildvine replaces every symbol except the Moonseed and lands on all five reels. It pays by itself too: three, four or five on a line return 200, 850 and 3,600 times the line bet, the last of which is 104 times your total stake and the largest single win in the game.

Second Bloom

This is the mechanic that makes Wild Bloom feel the way it does. If a paid spin lands at least one Wildvine and still pays nothing, those Wildvines stay exactly where they are and every other reel spins again, free of charge. It is the main reason nearly half of all spins end up returning something.

Second Bloom does not run during free spins, and it never costs a coin. It is already counted inside the published 97.3% figure, because the simulator plays it exactly as the game does.

Moonseed and the free round

The Moonseed pays wherever it lands and pays a multiple of your total stake rather than the line bet.

MoonseedsPaysFree spins
33× total stake10
418× total stake15
5 or more90× total stake25

Free spins play themselves at the triggering stake and every win inside them is doubled. More Moonseeds during the round add more spins, which is why an average run comes out around eleven.

The four pots

Seed, Bloom, Canopy and Wildwood sit above the reels and grow with every paid spin. Any paid spin can drop one at random; there is no combination to hunt. Stake size scales the chance proportionally up to a cap, and a dropped pot returns to its seed value and starts again.

The pots pay coins. Like every win here they have no cash value and cannot be withdrawn or exchanged.

Controls

ControlWhat it does
− / +Steps the stake through 25, 50, 125, 250, 500, 1,250, 2,500, 5,000 and 12,500
Max betTakes the largest stake your balance covers
TurboShortens the reel animation
AutoCycles 10, 25, 50 and 100 spins. Press again to stop early
SpacebarSpins, unless you are typing

Coins and levels

  • You begin with 30,000 coins.
  • Spins earn XP and each level pays a coin bonus that grows with the level.
  • A daily handful can be claimed every six hours. It does not expire and skipping it costs you nothing.
  • Below 1,200 coins a free 12,000-coin refill is available, without limit.
  • There is nothing to purchase. No shop, no coin packs, no payment form.

How random it is

Each reel has a fixed strip of symbols. Every spin picks an independent random starting point on each strip using the browser's random number generator and shows three symbols in a row. Past spins never influence future ones: no due win, no cold streak, nothing that adapts to you.

The strips, the paytable and the evaluation logic all ship in /assets/js/slot.js. Read it if you would rather check than trust.

Malfunction

A malfunction voids all plays and pays. Coins hold no value, so nothing is owed either way. Clearing browser storage resets balance, level and statistics.

The glasshouse is still open

No account, no card, no download. Twenty-five lines and as long as you want.

Play Wild Bloom