All of it, in order, with nothing held back for a tooltip you will never open.
| Setting | Value |
|---|---|
| Reels and rows | 5 × 3 |
| Paylines | 25, fixed, left to right |
| Stake range | 25 to 12,500 coins |
| Line bet | Total stake ÷ 25 |
| Coin RTP | 97.3% |
| Hit frequency | 49.5% of paid spins |
| Free spins | ~1 in 109 paid spins, ~11 spins per run |
| Win of 10x stake or more | ~1 in 109 paid spins |
| Top line pay | 104× total stake (five Wildvines) |
Worked example. Stake 250 coins. The line bet is 250 ÷ 25 = 10. Three Prism Lotuses pay 60× the line bet, so that line returns 600 coins. Separate lines add together.
The Wildvine replaces every symbol except the Moonseed and lands on all five reels. It pays by itself too: three, four or five on a line return 200, 850 and 3,600 times the line bet, the last of which is 104 times your total stake and the largest single win in the game.
This is the mechanic that makes Wild Bloom feel the way it does. If a paid spin lands at least one Wildvine and still pays nothing, those Wildvines stay exactly where they are and every other reel spins again, free of charge. It is the main reason nearly half of all spins end up returning something.
Second Bloom does not run during free spins, and it never costs a coin. It is already counted inside the published 97.3% figure, because the simulator plays it exactly as the game does.
The Moonseed pays wherever it lands and pays a multiple of your total stake rather than the line bet.
| Moonseeds | Pays | Free spins |
|---|---|---|
| 3 | 3× total stake | 10 |
| 4 | 18× total stake | 15 |
| 5 or more | 90× total stake | 25 |
Free spins play themselves at the triggering stake and every win inside them is doubled. More Moonseeds during the round add more spins, which is why an average run comes out around eleven.
Seed, Bloom, Canopy and Wildwood sit above the reels and grow with every paid spin. Any paid spin can drop one at random; there is no combination to hunt. Stake size scales the chance proportionally up to a cap, and a dropped pot returns to its seed value and starts again.
The pots pay coins. Like every win here they have no cash value and cannot be withdrawn or exchanged.
| Control | What it does |
|---|---|
| − / + | Steps the stake through 25, 50, 125, 250, 500, 1,250, 2,500, 5,000 and 12,500 |
| Max bet | Takes the largest stake your balance covers |
| Turbo | Shortens the reel animation |
| Auto | Cycles 10, 25, 50 and 100 spins. Press again to stop early |
| Spacebar | Spins, unless you are typing |
Each reel has a fixed strip of symbols. Every spin picks an independent random starting point on each strip using the browser's random number generator and shows three symbols in a row. Past spins never influence future ones: no due win, no cold streak, nothing that adapts to you.
The strips, the paytable and the evaluation logic all ship in /assets/js/slot.js. Read it if you would
rather check than trust.
A malfunction voids all plays and pays. Coins hold no value, so nothing is owed either way. Clearing browser storage resets balance, level and statistics.
No account, no card, no download. Twenty-five lines and as long as you want.
Play Wild BloomFernlantern is for grown-ups. There is no money in the game and no prize at the end of it, but the mechanics are casino mechanics, so we ask before you come in.
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